In 2012 I was a lead UX Designer for the Mindjet Tasks Mobile app. Though a native iOS app already existed, there arose an opportunity to start from scratch. Working closely with the Product Owner, we ran a competitive analysis on many task organization apps that were on the market, built paper prototypes to examine potential new gesture interactions and helped shape the vision for how the app would differentiate itself in the market
Problem: The Mindjet Task data model seemed complex for some users. There was a strict hierarchy of objects (tasks, projects, users) and how they related and affected each other. Various user research studies proved that many were not aware of the hierarchy or how they operated in the system. Thus, we identified several opportunities for improvement and to take advantage of the mobile screen size.
Solution: To gain a better understanding of how tasks, projects, and people relate to each other in the app, we thought of the navigation like a building with floors and elevators. Gesture was something we wanted to capitalize on for mobile, so we conducted a lot of paper and digital prototyping to define new gesture models . To travel within the system you could swipe up or down or left/right to get to navigate as if you were traversing a building. Other features included a new dashboard as a wayfinder to help ground people within the system. The redesign of this app was a massive collaboration b/w other designers, product managers, and engineers.